Rules

Arklord RP is a Primitive Plus server devoted to viking era role-play.  We are currently set on The Center map for Xbox One.  We value role-playing and having fun on a pre-gun themed world.  As such we have modified the game mechanics to fit the theme we want.

BASIC SERVER RULES


This is a Primitive Plus server.  As such There are absolutely NO GUNS.  Anybody caught firing a gun will be banned.

Role-play names are required, Viking names are preferred.  Admins are the final authority on whether a name will be allowed.

There are no starter packs.  If you are too weak to survive this land without immediate help from the Gods then you don't need to be here.

Small flying creatures that can not be ridden are allowed to be tamed as pets.

NO flying creatures that can be ridden are allowed to be tamed.

Any creature that does not require a saddle can be tamed and ridden if available , or kept as a pet.

Any creature that requires a saddle and has the engram available can be tamed and ridden.

Any creature that requires a saddle but the engram has been removed is ILLEGAL to tame.

Structures of any kind are not allowed on Skull Island.  Caves are legal to be built in, but can not block others from accessing the cave.  If this becomes an issue Cave bases will be banned.

NO plant species allowed. If this becomes an issue then large crop plots will be removed

RAIDING RULES

Offline raiding is turned off.

NO Combat logging.  Video proof sent to admins can result in bans.

NO raid tribe jumping.  Once a raid starts you are required to stay within your tribe.

This is a PVP server, meaning that raiding is allowed unless a tribe is officially listed as PVE.

Raids must be conducted with a minimum loss to tames and structures.

Wiping a tribes entire tame population is illegal and can lead to a complete offending tribe ban.

Raiding property from offline players is legal.

Players should only plunder what they need from raids, derezzing items and materials is not allowed.

An admin should be present for raids to make sure they are being conducted fairly.

Switching from PVP to PVE and back is allowed, as long as this is announced at least 1 hour before being raided.

If a tribe switched from PVP to PVE, they must wait 72 hours to return to PVE.  Tribes must also announce they are switching to PVP more than 12 hours before performing a raid.

TRIBE RULES


Tribes are limited to 10 players.

PVE tribes are only allowed if they are constructive to the game community. Admins will mark PVE tribe locations. PVE players outside these locations are subject to PVP rules.

Tribes can only have bases in a single Kingdom.  They may also have bases in the unclaimed wild lands.  Any area of the map that is not part of a kingdom is open to 
Tribes must have a stone structure and at least 5 active members to apply for Jarl.

If more than one tribe is seeking the Jarl of a territory then they can decide by a Deed Raid.  The first tribe to take their enemy's deed is granted Jarl and 24 hour PVE status. If they attack during this time the status is revoked.

JARL RULES


Property taxes are 10 iron ingots and are expected by 6pm CST on Sunday.

These taxes can only be collected by a Jarl that controlled the kingdom the Previous Sunday at 6pm CST.

If no Jarl is present or the Jarl has changed that week then no taxes can be collected.

Tribes that outright refuse to pay their taxes may be banished from the Jarl's kingdom and their tribe is illegible to be wiped from that kingdom.

REMEMBER



All rules are subject to discussion with the admins and server owner.  Failure to follow the server rules can lead to player or tribe destruction or even server banishment.

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