Arklord
RP is a Primitive Plus server devoted to viking era role-play. We
are currently set on The Center map for Xbox One. We value
role-playing and having fun on a pre-gun themed world. As such
we have modified the game mechanics to fit the theme we want.
BASIC SERVER RULES
This is a Primitive Plus server. As such There are absolutely NO GUNS. Anybody caught firing a gun will be banned.
Role-play names are required, Viking names are preferred. Admins are the final authority on whether a name will be allowed.
There are no starter packs. If you are too weak to survive this land without immediate help from the Gods then you don't need to be here.
Small
flying creatures that can not be ridden are allowed to be tamed as
pets.
NO
flying creatures that can be ridden are allowed to be tamed.
Any
creature that does not require a saddle can be tamed and ridden if
available , or kept as a pet.
Any
creature that requires a saddle and has the engram available can be
tamed and ridden.
Any
creature that requires a saddle but the engram has been removed is
ILLEGAL to tame.
Structures
of any kind are not allowed on Skull Island. Caves are legal to
be built in, but can not block others from accessing the cave. If
this becomes an issue Cave bases will be banned.
NO
plant species allowed. If this becomes an issue then large crop plots
will be removed
RAIDING RULES
Offline raiding is turned off.
NO Combat logging. Video proof sent to admins can result in bans.
NO raid tribe jumping. Once a raid starts you are required to stay within your tribe.
This
is a PVP server, meaning that raiding is allowed unless a tribe is
officially listed as PVE.
Raids
must be conducted with a minimum loss to tames and structures.
Wiping
a tribes entire tame population is illegal and can lead to a complete
offending tribe ban.
Raiding
property from offline players is legal.
Players
should only plunder what they need from raids, derezzing items
and materials is not allowed.
An
admin should be present for raids to make sure they are being
conducted fairly.
Switching
from PVP to PVE and back is allowed, as long as this is announced at
least 1 hour before being raided.
If
a tribe switched from PVP to PVE, they must wait 72 hours to return
to PVE. Tribes must also announce they are switching to PVP
more than 12 hours before performing a raid.
TRIBE RULES
Tribes
are limited to 10 players.
PVE
tribes are only allowed if they are constructive to the game
community. Admins will mark PVE tribe locations. PVE players outside
these locations are subject to PVP rules.
Tribes
can only have bases in a single Kingdom. They may also have
bases in the unclaimed wild lands. Any area of the map that is
not part of a kingdom is open to
Tribes
must have a stone structure and at least 5 active members to apply
for Jarl.
If
more than one tribe is seeking the Jarl of a territory then they can
decide by a Deed Raid. The
first tribe to take their enemy's deed is granted Jarl and 24 hour
PVE status. If they attack during this time the status is revoked.
JARL RULES
Property
taxes are 10 iron ingots and are expected by 6pm CST on Sunday.
These
taxes can only be collected by a Jarl that controlled the kingdom the
Previous Sunday at 6pm CST.
If
no Jarl is present or the Jarl has changed that week then no taxes
can be collected.
Tribes
that outright refuse to pay their taxes may be banished from the
Jarl's kingdom and their tribe is illegible to be wiped from that
kingdom.
REMEMBER
All
rules are subject to discussion with the admins and server owner.
Failure to follow the server rules can lead to player or tribe
destruction or even server banishment.
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